Post-Jam fixes and more!
So, first of all thanks to everyone who played the game and all the feedback I received, this is just a small update to fix some bugs and change a few things to make the game more fun.
I'm really happy so many people liked this small game! Thank you! (and a special thanks to the person who donated, you made my whole month!).
This are all the changes made:
- Tweaked the spawn rate of the big rocks, as you get more upgrades, the spawn rate gets a bit faster.
- Tweaked the spawn rate of the "Flares" (the big squares that go fast :p).
- Fixed a bug that made the yellow enemy disappear instantly even tho it was on screen.
- Now the yellow enemy can lose lives from being hit by another enemy (but can't be killed by it so the player still gets a chance)
- Fixed some rock collision to be more precise.
- Tweaked the upgrades you can get from the boxes.
- Fixed speed of bullets shooted from the back.
- Tweaked camera shaking to be less abrupt.
- Fixed a bug when player died didn't play the explosion animation.
- And lastly cleaned the project, this doesn't affect gameplay but just so you know.
I think that's it but I may be forgetting something, anyways, I would like to know what do you think I should add to the game, I don't have any idea where I should go from here but I'll see.
Also I recently made a two button platformer called Little Knight for another Game Jam, if you want to give it a try you can go to my profile or clicking this link.
And again, thanks to everyone!
Get Beyond The Sky (AGBIC Jam)
Beyond The Sky (AGBIC Jam)
Top down space shooter with rogue-like elements.
Status | Released |
Author | Fabric Visions |
Genre | Action |
Tags | 2D, Arcade, Bullet Hell, Pixel Art, Retro, Shoot 'Em Up, Singleplayer, Unity |
Languages | English |
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