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Every step counts 

It sure does!

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149 dead! but I died several times on an enemy, so certainly less in reality.

The idea is really good, the graphics are superb, and there are really ways of improving this game to make it something bigger!

I'm not sure what I think of the idea of recharging our transformation while walking. It really got me stuck in a situation where I had to restart the game (I was at 0 on my counter, on a square by myself, and with no other option but to throw myself at a ghost or the spikes).

Anyway, I really enjoyed the platform-puzzle aspect of this game.

Well done!

Thank you for playing, and I'm really happy that you enjoyed it!

Haha yeah, sadly I had no more time to implement a few things and fix that specific bug where you respawn exactly on top of an enemy, and it completely ruins your death count for that run.

The recharging was also originally intended to be checkpoint-based (same for the respawning), but I was running short on time, so I decided instead to go for the movement recharging. 

I also admit that I intentionally left spaces with single blocks around the map to trap the player and make it impossible to recharge as a (bad) way to make it more 'difficult' hahaha

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Cute game! I love the transformation particle effects. Controls need to be more responsive, though. The long pause between moves is really painful. Ideally, I should be able to hold down a button and zoom, with only a very brief pause, maybe 10 - 20 milliseconds, between moves.

thank you! I'm glad you liked it.

I totally get what you're saying about the long pause between movements, and it's something I wanted to remove (or like you say, make it 10-20 ms). But with the time constraint of the jam, this is the best I could do to make sure the enemies don't go crazy with their movement haha

Understandable. :)