Little Knight
Made for the 2D Platformer Jam!
If anyone wants I can upload a .exe
Little Knight is a two button platformer, in where you can only jump or attack, go in an adventure against different enemies and traps, collect gems to open doors, and explore hand-crafted levels with a great gameplay challenge.
edit: I've made a little updated to try and fix some weird lines appearing in some levels, and changed the resolution. character by goglilol.
If you find any problem or anything leave it in the comments!
Status | In development |
Platforms | HTML5 |
Release date | Sep 07, 2018 |
Rating | Rated 4.0 out of 5 stars (5 total ratings) |
Author | Fabric Visions |
Genre | Platformer, Adventure, Puzzle |
Made with | Unity, Aseprite |
Tags | 2D, Pixel Art, Puzzle-Platformer, Singleplayer, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Accessibility | Interactive tutorial |
Links |
Development log
- Small fixes update!Sep 12, 2018
Comments
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Awesome game Lukas! Love the art, animations and gameplay, can I ask what assets you used? :D
Thank you!
Sure! the character and enemies are by goglilol, music and sound by me and the tileset is a version of a tileset by Pxl that I kind-of remade (changed colors, added tiles and a lot of objects like torches, doors, etc) to fit the character and stuff.
glad you liked the game!
Wow so you didn't use Corgi Engine for the main gameplay? honestly that was my first guess because the way everything moved was the exact same feel.
Oh haha no, I didn't use Corgi, I coded everything :D
Wow, very well D on ne on making the movement and controls feel so good! AAAA quality (yes quadriple A :D)
Haha thank you!! I'm glad you like it that much!
This is a really good game, especially for a game made in a week. The music is solid, the art work is colorful, and for the most part the controls work pretty well.
There were a few times the controls got stuck, and wouldn't let me jump when I wanted it to. Felt randomized when that happened, but it did make some of the quick jumps difficult to nail. Also, I think little night would benefit from a larger attack radius. Instead of doing a jab, I think doing a swipe where it also hits enemies above would help in the game. That would make the difficulty feel just right.
While these issues got in the way a few times, it didn't happen a whole lot, and definitely didn't take away from how fun the game is. Nice work!
Thank you! I'm really glad you enjoyed playing it!
I'm currently working in improving all the code, collisions, etc. So i'll be sure to try and fix that weird control bug.
Thank you for the feedback! I'll try to add some more mechanics and stuff to make it more complete, and make more "options" in gameplay.
Thanks for playing!
Great game, I made it to level 6. Most levels did have quiet a learning curve to figure out how get past certain parts. In level 6 you have to jump really close to the first spikes inorder to make the jump and in is nearly impossible to get the knight to turn around after you collect the first gem (so when you collect the jump, go back down and need to turn around because you can't make the jump over the lava and spikes).
Thanks! glad you like it!
That's a tricky level for sure, after you collect the gem and you are going back, you need to jump to hit the "ceiling" so you turn around.
I made this gif, so other people can see it too if they get stuck:
(hope you enjoy the rest of the game as well)
Yes thank you, I did manage to complete all the levels. Level 9 was much harder than level 10 though, because of the timing of the first dragon. I also found that you can't walk over the dirt wall next to the exit door (level 9) and it did seem like there was a really small deviation in timing between the creaters whenever you restart. In addition to the knight sometimes getting stuck for a few second when hitting the large dirt block in level 7 (when changing direction before going to the platform with the snake at the beginning).
yes, sadly I was out of time so I couldn’t tweak the difficulty of a few levels (and some of the collisions), I will check them asap, thanks for the details!
Simple idea but well executed! I enjoyed it
Thank you! glad you liked it!